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Companion System Changes: With the release of Game Update 4.0, all Companion characters will now be able to switch between all three primary combat roles.
When summoned, a Companion's portrait will display an icon signifying their current combat role.
The expansion — which Bio Ware says is its biggest to date — offers up nine episodes with more coming month-by-month in the New Year.
But not only is this story an RPG and an MMO, it's also episodic.
The Goal of Our Companion System Improvements Before we dive into the details, allow me to go just a bit into the "why", to provide some context for the reasoning that was guiding many of the choices we made.
Removing Companion Usage Barriers Here's a familiar scenario: Over the course of your adventures, you meet a new Companion character.
When a Companion's combat role is changed, their ability bar will fully swap out for their updated role's abilities.
The simple reality is that, more often than not, the need to gear Companions has wound up being more of a cumbersome hindrance -- not to mention a significant barrier to Companion use -- than a source of meaningful or satisfying Companionship and progression.
The recent 12xp experience promotion and the Epic Story Boost have only brought this issue into sharper relief.
You don't have to do the 'now go collect things' side stuff.
In the past we've had you do that." He's talking about grinding. "We think of it as 'the MMO bits.' But we're not taking it out, either. If you level a Jedi knight now, it doesn't take hundreds of hours. It could be 50 or even 30 hours now, depending on who you are and how you play. But we also heard, loud and clear, this scream for story, for personal custom story.'" Five new companions will be available throughout the quest, taken from a cast with very different allegiances.